[Mesa-dev] [PATCH 1/2] swrast: simplify the prototype of function texture_combine
Yuanhan Liu
yuanhan.liu at linux.intel.com
Thu Nov 17 23:38:47 PST 2011
Parameter n and rgbaChan are both from structure span, thus using span
as paramter to simplify the prototype. Function texture_combine is only
used by _swrast_texture_span, so I guess it's safe to do so.
This patch is mainly for the next patch.
Signed-off-by: Yuanhan Liu <yuanhan.liu at linux.intel.com>
---
src/mesa/swrast/s_texcombine.c | 19 +++++++++----------
1 files changed, 9 insertions(+), 10 deletions(-)
diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c
index a7cbb44..0686acd 100644
--- a/src/mesa/swrast/s_texcombine.c
+++ b/src/mesa/swrast/s_texcombine.c
@@ -69,17 +69,18 @@ get_texel_array(SWcontext *swrast, GLuint unit)
*
* \param ctx rendering context
* \param unit the texture combiner unit
- * \param n number of fragments to process (span width)
* \param primary_rgba incoming fragment color array
* \param texelBuffer pointer to texel colors for all texture units
*
- * \param rgba incoming/result fragment colors
+ * \param span two fields are used in this function:
+ * span->end: number of fragments to process
+ * span->array->rgba: incoming/result fragment colors
*/
static void
-texture_combine( struct gl_context *ctx, GLuint unit, GLuint n,
+texture_combine( struct gl_context *ctx, GLuint unit,
const float4_array primary_rgba,
const GLfloat *texelBuffer,
- GLchan (*rgbaChan)[4] )
+ SWspan *span )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]);
@@ -92,6 +93,8 @@ texture_combine( struct gl_context *ctx, GLuint unit, GLuint n,
const GLuint numArgsA = combine->_NumArgsA;
float4_array ccolor[4], rgba;
GLuint i, term;
+ GLuint n = span->end;
+ GLchan (*rgbaChan)[4] = span->array->rgba;
/* alloc temp pixel buffers */
rgba = (float4_array) malloc(4 * n * sizeof(GLfloat));
@@ -764,12 +767,8 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span )
* We modify the span->color.rgba values.
*/
for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
- if (ctx->Texture.Unit[unit]._ReallyEnabled) {
- texture_combine( ctx, unit, span->end,
- primary_rgba,
- swrast->TexelBuffer,
- span->array->rgba );
- }
+ if (ctx->Texture.Unit[unit]._ReallyEnabled)
+ texture_combine(ctx, unit, primary_rgba, swrast->TexelBuffer, span);
}
free(primary_rgba);
--
1.7.4.4
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