[Mesa-dev] [PATCH 28/41] i965: Resolve buffers before drawing
Eric Anholt
eric at anholt.net
Fri Nov 18 16:37:09 PST 2011
On Thu, 17 Nov 2011 19:58:55 -0800, Chad Versace <chad.versace at linux.intel.com> wrote:
> Before emitting primitives in brw_try_draw_prims(), resolve the depth
> buffer's HiZ buffer and resolve the depth buffer of each enabled depth
> texture.
>
> Signed-off-by: Chad Versace <chad.versace at linux.intel.com>
> ---
> src/mesa/drivers/dri/i965/brw_draw.c | 73 ++++++++++++++++++++++++++++++++++
> 1 files changed, 73 insertions(+), 0 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
> index d2ae087..88e0194 100644
> --- a/src/mesa/drivers/dri/i965/brw_draw.c
> +++ b/src/mesa/drivers/dri/i965/brw_draw.c
> @@ -316,6 +384,11 @@ static bool brw_try_draw_prims( struct gl_context *ctx,
> */
> brw_validate_textures( brw );
>
> + /* Resolves must occur after updating state and finalizing textures but
> + * before validating drm bo's.
> + */
> + brw_predraw_resolve_buffers(brw);
> +
Validating drm BOs doesn't exist any more (hooray!), but I would still
say "before setting up any hardware state for this draw call".
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