[Mesa-dev] [PATCH] mesa : move bindbuffer{base, range} from transformfeedback.c

vincent vljn at ovi.com
Sat Nov 19 13:29:39 PST 2011


Le vendredi 18 novembre 2011 à 13:40 -0700, Brian Paul a écrit :
> On 11/18/2011 01:11 PM, vlj wrote:
> >     BindBuffer* functions are part of tfb extension. They are however
> >     used by others extensions such as uniform buffer object.
> >     This patch moves the BindBuffer* definition to to bufferobj.c
> >     where it acts as a dispatcher calling original tfb function ;
> >     BindBuffer* functions can be used by others extensions, even if
> >     FEATURE_EXT_transform_feedback is not defined.
> > ---
> >   src/mesa/main/api_exec.c          |    2 +
> >   src/mesa/main/bufferobj.c         |  144 +++++++++++++++++++++++++++++++++++++
> >   src/mesa/main/bufferobj.h         |   12 +++
> >   src/mesa/main/transformfeedback.c |  109 +---------------------------
> >   src/mesa/main/transformfeedback.h |    7 --
> >   5 files changed, 159 insertions(+), 115 deletions(-)
> >
> > diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c
> > index 93214dd..0bbfa8b 100644
> > --- a/src/mesa/main/api_exec.c
> > +++ b/src/mesa/main/api_exec.c
> > @@ -590,6 +590,8 @@ _mesa_create_exec_table(void)
> >      SET_IsBufferARB(exec, _mesa_IsBufferARB);
> >      SET_MapBufferARB(exec, _mesa_MapBufferARB);
> >      SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB);
> > +   SET_BindBufferRangeEXT(exec, _mesa_BindBufferRange);
> > +   SET_BindBufferBaseEXT(exec, _mesa_BindBufferBase);
> >   #endif
> >
> >      /* ARB 29. GL_ARB_occlusion_query */
> > diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
> > index 431eafd..0908ce6 100644
> > --- a/src/mesa/main/bufferobj.c
> > +++ b/src/mesa/main/bufferobj.c
> > @@ -703,6 +703,150 @@ _mesa_BindBufferARB(GLenum target, GLuint buffer)
> >      bind_buffer_object(ctx, target, buffer);
> >   }
> >
> > +/**
> > + * Helper used by BindBufferRange() and BindBufferBase().
> > + */
> > +void
> > +bind_buffer_range(struct gl_context *ctx, GLuint index,
> > +                  struct gl_buffer_object *bufObj,
> > +                  GLintptr offset, GLsizeiptr size);
> 
> 
> bind_buffer_range() should be moved into bufferobj.c and it should be 
> static.  There's no reason to keep it in transformfeedback.c
> 

I wanted to avoid moving BindBufferOffset, as I'm not sure it is shared
by another extension ; it calls bind_buffer_range.

> 
> > +
> > +/**
> > + * Several extensions declare a BindBufferBase API function,
> > + * this one dispatchs call according to target
> > + */
> > +void GLAPIENTRY
> > +_mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer)
> > +{
> > +
> > +/**
> > + * Declare everything here to avoid declaring inside switch statement
> > + */
> > +#if FEATURE_EXT_transform_feedback
> > +   struct gl_transform_feedback_object *obj;
> > +   struct gl_buffer_object *bufObj;
> > +   GLsizeiptr size;
> > +#endif
> 
> Move these xfb-related variables down into the switch case - the only 
> place they're used.
> 
> 
> > +
> > +   GET_CURRENT_CONTEXT(ctx);
> > +   switch (target) {
> > +#if FEATURE_EXT_transform_feedback
> > +      case GL_TRANSFORM_FEEDBACK_BUFFER:
> > +         /**
> > +          * Specify a buffer object to receive vertex shader results.
> > +          * As in BindBufferRange, but start at offset = 0.
> > +          */
> > +         obj = ctx->TransformFeedback.CurrentObject;
> > +
> > +         if (obj->Active) {
> > +            _mesa_error(ctx, GL_INVALID_OPERATION,
> > +                        "glBindBufferBase(transform feedback active)");
> > +            return;
> > +         }
> > +
> > +         if (index>= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
> > +            _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
> > +            return;
> > +         }
> > +
> > +         bufObj = _mesa_lookup_bufferobj(ctx, buffer);
> > +         if (!bufObj) {
> > +            _mesa_error(ctx, GL_INVALID_OPERATION,
> > +                        "glBindBufferBase(invalid buffer=%u)", buffer);
> > +            return;
> > +         }
> 
> The buffer lookup and error check should be after the switch(target) 
> because it'll be needed for UBO as well.
> 
> 
> > +         /* default size is the buffer size rounded down to nearest
> > +          * multiple of four.
> > +          */
> > +         size = bufObj->Size&  ~0x3;
> > +
> > +         bind_buffer_range(ctx, index, bufObj, 0, size);
> 
> This call should also be placed after the switch.

bind_buffer_range is using tfb structure, I put it in another switch.

> 
> 
> > +         break;
> > +#endif
> > +      default:
> > +         _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferBase(target)");
> > +         break;
> > +   }
> > +   return;
> > +}
> > +
> > +extern void
> > +BindBufferRange_TFB(GLenum target, GLuint index,
> > +                      GLuint buffer, GLintptr offset, GLsizeiptr size);
> > +
> > +/**
> > + * Several extensions declare a BindBufferRange API function,
> > + * this one dispatchs call according to target
> > + */
> > +void GLAPIENTRY
> > +_mesa_BindBufferRange(GLenum target, GLuint index,
> > +                      GLuint buffer, GLintptr offset, GLsizeiptr size)
> > +{
> > +/**
> > + * Declare everything here to avoid declaring inside switch statement
> > + */
> > +#if FEATURE_EXT_transform_feedback
> > +   struct gl_transform_feedback_object *obj;
> > +   struct gl_buffer_object *bufObj;
> > +#endif
> > +
> > +   GET_CURRENT_CONTEXT(ctx);
> > +   switch (target) {
> > +#if FEATURE_EXT_transform_feedback
> > +      case GL_TRANSFORM_FEEDBACK_BUFFER:
> > +         /**
> > +          * Specify a buffer object to receive vertex shader results.  Plus,
> > +          * specify the starting offset to place the results, and max size.
> > +          */
> > +         obj = ctx->TransformFeedback.CurrentObject;
> > +
> > +         if (obj->Active) {
> > +            _mesa_error(ctx, GL_INVALID_OPERATION,
> > +                        "glBindBufferRange(transform feedback active)");
> > +            return;
> > +         }
> > +
> > +         if (index>= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
> > +            _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
> > +            return;
> > +         }
> > +
> > +         if ((size<= 0) || (size&  0x3)) {
> > +            /* must be positive and multiple of four */
> > +            _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(size%d)", (int) size);
> > +            return;
> > +         }
> > +
> > +         if (offset&  0x3) {
> > +            /* must be multiple of four */
> > +            _mesa_error(ctx, GL_INVALID_VALUE,
> > +                        "glBindBufferRange(offset=%d)", (int) offset);
> > +            return;
> > +         }
> > +
> > +         bufObj = _mesa_lookup_bufferobj(ctx, buffer);
> > +         if (!bufObj) {
> > +            _mesa_error(ctx, GL_INVALID_OPERATION,
> > +                        "glBindBufferRange(invalid buffer=%u)", buffer);
> > +            return;
> > +         }
> > +
> > +         if (offset + size>= bufObj->Size) {
> > +            _mesa_error(ctx, GL_INVALID_VALUE,
> > +                        "glBindBufferRange(offset + size %d>  buffer size %d)",
> > +                    (int) (offset + size), (int) (bufObj->Size));
> > +            return;
> > +         }
> 
> Again, the buffer lookup and error checks should be after the switch 
> since we'll need them for UBO too.  I'm not sure what UBO says, if 
> anything, about buffer size being a multiple of four.
> 
> 
> > +
> > +         bind_buffer_range(ctx, index, bufObj, offset, size);
> > +         break;
> > +#endif
> > +      default:
> > +         _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)");
> > +   }
> > +   return;
> > +}
> >
> >   /**
> >    * Delete a set of buffer objects.
> > diff --git a/src/mesa/main/bufferobj.h b/src/mesa/main/bufferobj.h
> > index b4e70f2..1b3c70c 100644
> > --- a/src/mesa/main/bufferobj.h
> > +++ b/src/mesa/main/bufferobj.h
> > @@ -154,6 +154,18 @@ _mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option);
> >
> >   extern void GLAPIENTRY
> >   _mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint* params);
> > +
> > +
> > +/**
> > + * These functions dont fit anywhere else, declare them here as they are related to buffers
> > + */
> 
> I don't think that comment really adds any value.  The functions in 
> question clearly are buffer object functions.
> 
> 
> > +extern void GLAPIENTRY
> > +_mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer);
> > +
> > +extern void GLAPIENTRY
> > +_mesa_BindBufferRange(GLenum target, GLuint index,
> > +                      GLuint buffer, GLintptr offset, GLsizeiptr size);
> > +
> >   #endif
> 
> 
> -Brian




More information about the mesa-dev mailing list