[Mesa-dev] [PATCH] glsl: disable resource checking in the linker until it's done right
Marek Olšák
maraeo at gmail.com
Sun Nov 20 20:53:40 PST 2011
On Mon, Nov 21, 2011 at 1:06 AM, Kenneth Graunke <kenneth at whitecape.org> wrote:
> On 11/20/2011 01:15 PM, Marek Olšák wrote:
>> ---
>> src/glsl/linker.cpp | 20 ++++++++++++++++++++
>> 1 files changed, 20 insertions(+), 0 deletions(-)
>>
>> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
>> index 3527088..8089255 100644
>> --- a/src/glsl/linker.cpp
>> +++ b/src/glsl/linker.cpp
>> @@ -2230,8 +2230,28 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
>> link_assign_uniform_locations(prog);
>> store_fragdepth_layout(prog);
>>
>> + /* This is disabled for now because the checks are breaking a lot of apps.
>
> Out of curiosity, what apps?
EVE Online and Civilization 4.
However any other complex D3D9 application under Wine is likely
affected too, see:
https://bugs.freedesktop.org/show_bug.cgi?id=29137#c12
Marek
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