[Mesa-dev] [PATCH 3/3] mesa: handle MapRenderbuffer() failures in glReadPixels
Jose Fonseca
jfonseca at vmware.com
Mon Nov 21 03:27:21 PST 2011
Looks good to me.
Jose
----- Original Message -----
> ---
> src/mesa/main/readpix.c | 45
> +++++++++++++++++++++++++++++++++++++++++++++
> 1 files changed, 45 insertions(+), 0 deletions(-)
>
> diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c
> index aa893de..8048a72 100644
> --- a/src/mesa/main/readpix.c
> +++ b/src/mesa/main/readpix.c
> @@ -70,6 +70,11 @@ fast_read_depth_pixels( struct gl_context *ctx,
> ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
> GL_MAP_READ_BIT,
> &map, &stride);
>
> + if (!map) {
> + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
> + return GL_TRUE; /* don't bother trying the slow path */
> + }
> +
> dstStride = _mesa_image_row_stride(packing, width,
> GL_DEPTH_COMPONENT, type);
> dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width,
> height,
> GL_DEPTH_COMPONENT, type, 0, 0);
> @@ -126,6 +131,10 @@ read_depth_pixels( struct gl_context *ctx,
>
> ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
> GL_MAP_READ_BIT,
> &map, &stride);
> + if (!map) {
> + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
> + return;
> + }
>
> /* General case (slower) */
> for (j = 0; j < height; j++, y++) {
> @@ -165,6 +174,10 @@ read_stencil_pixels( struct gl_context *ctx,
>
> ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
> GL_MAP_READ_BIT,
> &map, &stride);
> + if (!map) {
> + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
> + return;
> + }
>
> /* process image row by row */
> for (j = 0; j < height; j++) {
> @@ -211,6 +224,10 @@ fast_read_rgba_pixels_memcpy( struct gl_context
> *ctx,
>
> ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
> GL_MAP_READ_BIT,
> &map, &stride);
> + if (!map) {
> + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
> + return GL_TRUE; /* don't bother trying the slow path */
> + }
>
> texelBytes = _mesa_get_format_bytes(rb->Format);
> for (j = 0; j < height; j++) {
> @@ -248,6 +265,10 @@ slow_read_rgba_pixels( struct gl_context *ctx,
>
> ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
> GL_MAP_READ_BIT,
> &map, &stride);
> + if (!map) {
> + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
> + return;
> + }
>
> for (j = 0; j < height; j++) {
> if (_mesa_is_integer_format(format)) {
> @@ -325,6 +346,10 @@ fast_read_depth_stencil_pixels(struct gl_context
> *ctx,
>
> ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
> GL_MAP_READ_BIT,
> &map, &stride);
> + if (!map) {
> + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
> + return GL_TRUE; /* don't bother trying the slow path */
> + }
>
> for (i = 0; i < height; i++) {
> _mesa_unpack_uint_24_8_depth_stencil_row(rb->Format, width,
> @@ -361,8 +386,18 @@ fast_read_depth_stencil_pixels_separate(struct
> gl_context *ctx,
>
> ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height,
> GL_MAP_READ_BIT, &depthMap, &depthStride);
> + if (!depthMap) {
> + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
> + return GL_TRUE; /* don't bother trying the slow path */
> + }
> +
> ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height,
> GL_MAP_READ_BIT, &stencilMap, &stencilStride);
> + if (!stencilMap) {
> + ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
> + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
> + return GL_TRUE; /* don't bother trying the slow path */
> + }
>
> for (j = 0; j < height; j++) {
> GLubyte stencilVals[MAX_WIDTH];
> @@ -405,10 +440,20 @@ slow_read_depth_stencil_pixels_separate(struct
> gl_context *ctx,
> */
> ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height,
> GL_MAP_READ_BIT, &depthMap, &depthStride);
> + if (!depthMap) {
> + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
> + return;
> + }
> +
> if (stencilRb != depthRb) {
> ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width,
> height,
> GL_MAP_READ_BIT, &stencilMap,
> &stencilStride);
> + if (!stencilMap) {
> + ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
> + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
> + return;
> + }
> }
> else {
> stencilMap = depthMap;
> --
> 1.7.3.4
>
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