[Mesa-dev] [PATCH] i965: Implement the actual tables for texture alignment units [v2]
Eric Anholt
eric at anholt.net
Mon Nov 21 16:19:39 PST 2011
On Mon, 21 Nov 2011 15:53:09 -0800, Chad Versace <chad.versace at linux.intel.com> wrote:
> From: Kenneth Graunke <kenneth at whitecape.org>
>
> I implemented functions for horizontal/vertical alignment units separately
> because I find it easier to read that way...especially with all the
> corner-cases.
>
> [chad] Corrected the vertical alignment calculation by checking for
> depthstencil formats.
>
> v2:
> - Fix typos in intel_horizaontal_texture_alingment_unit():
v3: fix typos in "horizontal" and "alignment". (j/k)
> s/height/width/ and s/VALIGN/HALIGN.
> - Remove special case for compressed formats in
> intel_get_texture_alignment unit(). Compressed formats are already
> handled in the halign and valign functions.
> - Replace check ``_mesa_is_depth_format(...) ||
> _mesa_is_depthstencil_format(...)`` with explcitit checks against
> GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL.
Reviewed-by: Eric Anholt <eic at anholt.net>
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