[Mesa-dev] [Bug 43138] [glsl] fail to get the active attribute with function glGetProgramiv

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Nov 21 09:22:10 PST 2011


--- Comment #2 from Gordon Jin <gordon.jin at intel.com> 2011-11-21 17:22:10 UTC ---
It looks like the built-in attribute gl_vertex not counted by
GL_ACTIVE_ATTRIBUTES, similar to bug#32403. This one is for attribute, and that
one is for uniform.

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