[Mesa-dev] [PATCH] mesa: Allow generic attributes for glGetActiveAttrib and GL_ACTIVE_ATTRIBUTES
Ian Romanick
idr at freedesktop.org
Tue Nov 22 13:47:27 PST 2011
From: Ian Romanick <ian.d.romanick at intel.com>
Page 77 (page 91 of the PDF) says about glGetActiveAttrib:
"The returned attribute name can be the name of a generic
attribute or a conventional attribute (which begin with the prefix
"gl_", see the OpenGL Shading Language specification for a
complete list)."
Page 261 (page 275 of the PDF) says about glGetProgramiv:
"If pname is ACTIVE_ATTRIBUTES, the number of active attributes in
program is returned."
It doesn't say anything about built-in vs. user-defined attributes.
More information about the mesa-dev
mailing list