[Mesa-dev] [PATCH 2/2] mesa: remove unused gl_texture_object::DriverData field
Brian Paul
brianp at vmware.com
Tue Nov 22 16:28:10 PST 2011
---
src/mesa/main/mtypes.h | 9 ---------
1 files changed, 0 insertions(+), 9 deletions(-)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 96a4426..e8866c6 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1342,15 +1342,6 @@ struct gl_texture_object
/** GL_OES_EGL_image_external */
GLint RequiredTextureImageUnits;
-
- /**
- * \name For device driver.
- * Note: instead of attaching driver data to this pointer, it's preferable
- * to instead use this struct as a base class for your own texture object
- * class. Driver->NewTextureObject() can be used to implement the
- * allocation.
- */
- void *DriverData; /**< Arbitrary device driver data */
};
--
1.7.3.4
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