[Mesa-dev] [PATCH 05/10] mesa: Make gl_program::InputsRead 64 bits.
Brian Paul
brianp at vmware.com
Wed Nov 23 08:09:05 PST 2011
On 11/11/2011 10:09 AM, Mathias Fröhlich wrote:
>
> ---
> src/mesa/main/context.c | 2 +-
> src/mesa/main/ff_fragment_shader.cpp | 2 +-
> src/mesa/main/ffvertex_prog.c | 18 +++++++++---------
> src/mesa/main/mtypes.h | 4 ++--
> src/mesa/main/state.c | 2 +-
> src/mesa/main/state.h | 2 +-
> src/mesa/program/program_parse.y | 6 +++---
> src/mesa/program/programopt.c | 4 ++--
> src/mesa/state_tracker/st_atom_pixeltransfer.c | 2 +-
> src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 8 ++++----
> src/mesa/state_tracker/st_program.c | 10 +++++-----
> src/mesa/tnl/t_vb_program.c | 2 +-
> src/mesa/vbo/vbo_exec_array.c | 4 ++--
> src/mesa/vbo/vbo_exec_draw.c | 2 +-
> src/mesa/vbo/vbo_save_draw.c | 2 +-
> 15 files changed, 35 insertions(+), 35 deletions(-)
>
I'm wondering if this patch and the next two for intel and radeon
should be combined for bisection's sake.
Though at this point, there's still only 32 possible bits for
InputsRead, right?
-Brian
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