[Mesa-dev] [Piglit] [PATCH] Add a simple testcase to test that GL_ELEMENT_ARRAY_BUFFER is per vao

Yuanhan Liu yuanhan.liu at linux.intel.com
Wed Nov 23 17:32:01 PST 2011


On Wed, Nov 23, 2011 at 08:33:00AM -0700, Brian Paul wrote:
> On 11/23/2011 02:34 AM, Yuanhan Liu wrote:
> >+	GLuint element;
> >+	GLfloat vertics[] = {
> 
> minor nit: s/vertics/vertices/
> 
> 
> >+		-1, -1, 0,
> >+		 1, -1, 0,
> >+		 1,  1, 0,
> >+		-1,  1, 0,
> >+	};
> >+	GLubyte indics[] = {0, 1, 2, 3};
> 
> and s/indics/indices/

Sorry for the typos, will fix it in the next patch.

Thanks,
Yuanhan Liu
> 
> 
> >+
> >+	piglit_require_extension("GL_ARB_vertex_array_object");
> >+
> >+	glClearColor(0, 0, 0, 1);
> >+
> >+	glGenBuffers(1,&vbo);
> >+	glGenBuffers(1,&element);
> >+
> >+	glGenVertexArrays(1,&vao);
> >+	glBindVertexArray(vao);
> >+
> >+	glBindBuffer(GL_ARRAY_BUFFER, vbo);
> >+	glBufferData(GL_ARRAY_BUFFER, sizeof(vertics), vertics, GL_STATIC_DRAW);
> >+	glVertexPointer(3, GL_FLOAT, 0, NULL);
> >+	glEnableClientState(GL_VERTEX_ARRAY);
> >+
> >+	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element);
> >+	glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indics), indics, GL_STATIC_DRAW);
> >+
> >+	glBindVertexArray(0);
> >+	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
> >+}
> 
> Looks good otherwise.
> 
> Reviewed-by: Brian Paul <brianp at vmware.com>


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