[Mesa-dev] [PATCH] mesa: move ElementArrayBufferObj to gl_array_object

Brian Paul brianp at vmware.com
Sat Nov 26 08:01:51 PST 2011


On 11/23/2011 06:15 PM, Yuanhan Liu wrote:
> On Wed, Nov 23, 2011 at 08:25:59AM -0700, Brian Paul wrote:
>> On 11/23/2011 02:26 AM, Yuanhan Liu wrote:
>>> According opengl spec 4.2.pdf table 6.12 (Vertex Array Object State) at
>>> page 515, the element buffer object is listed in vertex array object.
>>>
>>> So, move the ElementArrayBufferObj inside gl_array_object to make
>>> element buffer object per-vao.
>>>
>>> This would fix most of(3 left) intel oglc vao test fail
>>>
>>> Signed-off-by: Yuanhan Liu<yuanhan.liu at linux.intel.com>
>>> ---
>>>   src/mesa/main/api_arrayelt.c  |    2 +-
>>>   src/mesa/main/api_validate.c  |   14 ++++++------
>>>   src/mesa/main/arrayobj.c      |    4 +++
>>>   src/mesa/main/attrib.c        |    7 ++---
>>>   src/mesa/main/bufferobj.c     |    9 ++-----
>>>   src/mesa/main/context.c       |    1 -
>>>   src/mesa/main/get.c           |    2 +-
>>>   src/mesa/main/mtypes.h        |    3 +-
>>>   src/mesa/vbo/vbo_exec_array.c |   42 ++++++++++++++++++++--------------------
>>>   src/mesa/vbo/vbo_save_api.c   |    4 +-
>>>   10 files changed, 44 insertions(+), 44 deletions(-)
>>>
>>
>> I presume you've done a piglit run to check for regressions.
>
> Nope. But I did test this patch with all intel oglc testcases, and
> with no regression. Is this OK?

You should probably find and run the piglit tests that use 
GL_ELEMENT_ARRAY_BUFFER, at least.

-Brian



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