[Mesa-dev] [PATCH 2/2] mesa: access pixels as GLushort in unpack_SL8()
Brian Paul
brianp at vmware.com
Mon Nov 28 10:14:18 PST 2011
Per the format comments and the texstore code, use a GLushort to access the
pixel. The code was OK as-is on little endian machines.
---
src/mesa/main/format_unpack.c | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/format_unpack.c b/src/mesa/main/format_unpack.c
index 0ab6940..0411f5f 100644
--- a/src/mesa/main/format_unpack.c
+++ b/src/mesa/main/format_unpack.c
@@ -749,13 +749,13 @@ unpack_SL8(const void *src, GLfloat dst[][4], GLuint n)
static void
unpack_SLA8(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLubyte *s = (const GLubyte *) src;
+ const GLushort *s = (const GLushort *) src;
GLuint i;
for (i = 0; i < n; i++) {
dst[i][RCOMP] =
dst[i][GCOMP] =
- dst[i][BCOMP] = nonlinear_to_linear(s[i*2+0]);
- dst[i][ACOMP] = UBYTE_TO_FLOAT(s[i*2+1]); /* linear! */
+ dst[i][BCOMP] = nonlinear_to_linear(s[i] & 0xff);
+ dst[i][ACOMP] = UBYTE_TO_FLOAT(s[i] >> 8); /* linear! */
}
}
--
1.7.3.4
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