[Mesa-dev] [PATCH 3/3] tnl: s/INLINE/inline/

Brian Paul brianp at vmware.com
Mon Nov 28 17:16:02 PST 2011


---
 src/mesa/tnl/t_context.h    |    2 +-
 src/mesa/tnl/t_vb_cliptmp.h |    6 +++---
 2 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h
index b3fce81..a7e8c7c 100644
--- a/src/mesa/tnl/t_context.h
+++ b/src/mesa/tnl/t_context.h
@@ -173,7 +173,7 @@ enum {
 #define PRIM_END       0x20
 #define PRIM_MODE_MASK 0x0f
 
-static INLINE GLuint _tnl_translate_prim( const struct _mesa_prim *prim )
+static inline GLuint _tnl_translate_prim( const struct _mesa_prim *prim )
 {
    GLuint flag;
    flag = prim->mode;
diff --git a/src/mesa/tnl/t_vb_cliptmp.h b/src/mesa/tnl/t_vb_cliptmp.h
index d593193..0b45bc5 100644
--- a/src/mesa/tnl/t_vb_cliptmp.h
+++ b/src/mesa/tnl/t_vb_cliptmp.h
@@ -114,7 +114,7 @@ do {									\
 
 /* Clip a line against the viewport and user clip planes.
  */
-static INLINE void
+static inline void
 TAG(clip_line)( struct gl_context *ctx, GLuint v0, GLuint v1, GLubyte mask )
 {
    TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -183,7 +183,7 @@ TAG(clip_line)( struct gl_context *ctx, GLuint v0, GLuint v1, GLubyte mask )
 
 /* Clip a triangle against the viewport and user clip planes.
  */
-static INLINE void
+static inline void
 TAG(clip_tri)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask )
 {
    TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -262,7 +262,7 @@ TAG(clip_tri)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte
 
 /* Clip a quad against the viewport and user clip planes.
  */
-static INLINE void
+static inline void
 TAG(clip_quad)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3,
                 GLubyte mask )
 {
-- 
1.7.3.4



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