[Mesa-dev] [PATCH 5/9] mesa: Simplify destroy_shader_program_variants_cb after previous refactors
Ian Romanick
idr at freedesktop.org
Tue Oct 4 13:44:08 PDT 2011
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/state_tracker/st_program.c | 9 +++------
1 files changed, 3 insertions(+), 6 deletions(-)
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index 4162bb9..acd3b56 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -1153,12 +1153,9 @@ destroy_shader_program_variants_cb(GLuint key, void *data, void *userData)
destroy_program_variants(st, shProg->Shaders[i]->Program);
}
- destroy_program_variants(st,
- shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program);
- destroy_program_variants(st,
- shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
- destroy_program_variants(st,
- shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program);
+ for (i = 0; i < Elements(shProg->_LinkedShaders); i++) {
+ destroy_program_variants(st, shProg->_LinkedShaders[i]->Program);
+ }
}
break;
case GL_VERTEX_SHADER:
--
1.7.6
More information about the mesa-dev
mailing list