[Mesa-dev] Mesa 7.11 and osmesa
Brian Paul
brianp at vmware.com
Thu Oct 6 07:27:28 PDT 2011
On 10/04/2011 01:22 PM, Paul Gotzel wrote:
> Hello,
>
> I've recently upgraded to mesa 7.11 and I've noticed significant
> performance degradation when using osmesa. Here's my results when
> comparing the versions:
>
> Version Time
> 7.6.1 4s
> 7.10.3 16s
> 7.11 23s
>
> This is the time to render a single frame (including the initial
> program overhead). Any thoughts?
I don't have time to investigate this in any depth. One thing that
comes to mind is the software texturing code. Most of the ubyte-based
texture sampling code was replaced by floating point so if you're
doing a lot of texture mapping, that could be a reason.
To learn more, someone would have to do a bisection.
What kind of rendering featurs are you using (plain shaded tris,
texturing, shaders, etc)?
> I'm not using the gallium
> framework. Would enabling gallium help in some way?
LLVMpipe would almost certainly be a lot faster. I've been meaning to
write a new OSMesa interface for gallium but haven't found the time.
That would be a valuable project for at least a few people.
-Brian
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