[Mesa-dev] GL_DEPTH_BUFFER and GL_STENCIL_BUFFER

Ian Romanick idr at freedesktop.org
Mon Oct 10 11:34:50 PDT 2011


On 10/08/2011 05:55 AM, Jose Fonseca wrote:
> Just noticed that the latest glext.h doesn't define DEPTH_BUFFER/STENCIL_BUFFER anymore. This is what enum.spec says:
>
> # Due to a syncing problem between the ARB_framebuffer_object extension
> # specification and the core API specification during development, the
> # following tokens were present in the .spec file for some time. They are
> # not actually used anywhere in the OpenGL API or extensions and have been
> # withdrawn (use DEPTH or STENCIL respectively, instead, as<attachment>
> # parameters to GetFramebufferAttachmentParameteriv).
> #    DEPTH_BUFFER                    = 0x8223
> #    STENCIL_BUFFER                  = 0x8224
>
> But Mesa code actually seems to do the opposite, i.e., GetFramebufferAttachmentParameteriv handles DEPTH_BUFFER but not DEPTH.
>
> The GL specs is consistent with the comment.
>
> So I think it's better to remove this. Any objects?

As Brian mentioned, that's my patch series:

http://marc.info/?l=mesa3d-dev&m=131805740908194&w=2

I'm planning to push both those patches today, so there's still time for 
review comments. :)


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