[Mesa-dev] GL_DEPTH_BUFFER and GL_STENCIL_BUFFER
Brian Paul
brian.e.paul at gmail.com
Sat Oct 8 06:41:28 PDT 2011
On Sat, Oct 8, 2011 at 6:55 AM, Jose Fonseca <jfonseca at vmware.com> wrote:
> Just noticed that the latest glext.h doesn't define DEPTH_BUFFER/STENCIL_BUFFER anymore. This is what enum.spec says:
>
> # Due to a syncing problem between the ARB_framebuffer_object extension
> # specification and the core API specification during development, the
> # following tokens were present in the .spec file for some time. They are
> # not actually used anywhere in the OpenGL API or extensions and have been
> # withdrawn (use DEPTH or STENCIL respectively, instead, as <attachment>
> # parameters to GetFramebufferAttachmentParameteriv).
> # DEPTH_BUFFER = 0x8223
> # STENCIL_BUFFER = 0x8224
>
> But Mesa code actually seems to do the opposite, i.e., GetFramebufferAttachmentParameteriv handles DEPTH_BUFFER but not DEPTH.
>
> The GL specs is consistent with the comment.
>
> So I think it's better to remove this. Any objects?
Ian and I were talking off-list about this too (and he filed a spec
bug w/ the ARB). I added those cases quite a while ago when the spec
said x_BUFFER were the token names. Both Ian and I have patches to
fix this. I thought Ian was going to post/commit his soon. Ian?
-Brian
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