[Mesa-dev] [PATCH] glsl: Add gl_MaxVaryingComponents in GLSL 1.30.
Eric Anholt
eric at anholt.net
Sun Oct 23 00:49:01 PDT 2011
This is the new name for gl_MaxVaryingFloats now that non-float
varyings exist. Fixes piglit
glsl-1.30/execution/maximums/gl_MaxVaryingFloats
---
src/glsl/ir_variable.cpp | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp
index 720bcc6..1ee84d2 100644
--- a/src/glsl/ir_variable.cpp
+++ b/src/glsl/ir_variable.cpp
@@ -615,6 +615,8 @@ generate_130_uniforms(exec_list *instructions,
add_builtin_constant(instructions, symtab, "gl_MaxClipDistances",
state->Const.MaxClipPlanes);
+ add_builtin_constant(instructions, symtab, "gl_MaxVaryingComponents",
+ state->Const.MaxVaryingFloats);
}
--
1.7.7
More information about the mesa-dev
mailing list