[Mesa-dev] [PATCH 2/2] mesa: Fix multithreaded buffer object refcounting. v2

Brian Paul brianp at vmware.com
Sun Oct 23 08:55:52 PDT 2011


On 10/22/2011 04:58 AM, Mathias Fröhlich wrote:
>
> Hi,
>
> Buffer objects may be shared across contexts.
> Rework the array attrib push/pop implementation
> to be thread safe. Make use of more library functions
> for this purpose.
>
> Please review.

Reviewed-by: Brian Paul <brianp at vmware.com>

I think it would be really good to have even a simple, single-threaded 
piglit test for this (glPush, glDeleteBufferObj, glPop).  Could you 
write one?

-Brian



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