[Mesa-dev] [PATCH 2/2] mesa: Fix multithreaded buffer object refcounting. v2
Brian Paul
brianp at vmware.com
Sun Oct 23 08:55:52 PDT 2011
On 10/22/2011 04:58 AM, Mathias Fröhlich wrote:
>
> Hi,
>
> Buffer objects may be shared across contexts.
> Rework the array attrib push/pop implementation
> to be thread safe. Make use of more library functions
> for this purpose.
>
> Please review.
Reviewed-by: Brian Paul <brianp at vmware.com>
I think it would be really good to have even a simple, single-threaded
piglit test for this (glPush, glDeleteBufferObj, glPop). Could you
write one?
-Brian
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