[Mesa-dev] [PATCH 2/2] mesa: Fix multithreaded buffer object refcounting. v2
Mathias Fröhlich
Mathias.Froehlich at gmx.net
Sun Oct 23 12:32:03 PDT 2011
Hi,
On Sunday, October 23, 2011 17:55:52 Brian Paul wrote:
> Reviewed-by: Brian Paul <brianp at vmware.com>
>
> I think it would be really good to have even a simple, single-threaded
> piglit test for this (glPush, glDeleteBufferObj, glPop). Could you
> write one?
Pushing this on top of the todo list :)
Do I also have push access for piglit?
Mathias
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