[Mesa-dev] [PATCH 4/4] ir_to_mesa: Use uniform_field_visitor to add all struct fields to parameter list
Ian Romanick
idr at freedesktop.org
Mon Oct 24 14:16:46 PDT 2011
From: Ian Romanick <ian.d.romanick at intel.com>
Previously the uniform was passed as single, whole structure to
_mesa_add_parameter. This was completely bogus and resulted in a
DataType of 0 (instead of a valid GLSL type enum).
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41980
Cc: Brian Paul <brianp at vmware.com>
Cc: Bryan Cain <bryancain3 at gmail.com>
Cc: Vinson Lee <vlee at vmware.com>
Cc: José Fonseca <jfonseca at vmware.com>
Cc: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/program/ir_to_mesa.cpp | 50 +++++++++++++++++++++++++++++---------
1 files changed, 38 insertions(+), 12 deletions(-)
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 635ebdd..bdbb6b9 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -40,6 +40,7 @@
#include "../glsl/program.h"
#include "ir_optimization.h"
#include "ast.h"
+#include "linker.h"
#include "main/mtypes.h"
#include "main/shaderobj.h"
@@ -2587,13 +2588,35 @@ check_resources(const struct gl_context *ctx,
}
}
+class add_uniform_to_shader : public uniform_field_visitor {
+public:
+ add_uniform_to_shader(struct gl_shader_program *shader_program,
+ struct gl_program_parameter_list *params)
+ : shader_program(shader_program), params(params), next_sampler(0)
+ {
+ /* empty */
+ }
-static int
-add_uniform_to_shader(ir_variable *var,
- struct gl_program_parameter_list *params,
- unsigned int &next_sampler)
+ int process(ir_variable *var)
+ {
+ this->idx = -1;
+ this->uniform_field_visitor::process(var);
+
+ return this->idx;
+ }
+
+private:
+ virtual void visit_field(const glsl_type *type, const char *name);
+
+ struct gl_shader_program *shader_program;
+ struct gl_program_parameter_list *params;
+ int next_sampler;
+ int idx;
+};
+
+void
+add_uniform_to_shader::visit_field(const glsl_type *type, const char *name)
{
- const glsl_type *type = var->type;
unsigned int size;
if (type->is_vector() || type->is_scalar()) {
@@ -2610,10 +2633,9 @@ add_uniform_to_shader(ir_variable *var,
file = PROGRAM_UNIFORM;
}
- int index = _mesa_lookup_parameter_index(params, -1, var->name);
+ int index = _mesa_lookup_parameter_index(params, -1, name);
if (index < 0) {
- index = _mesa_add_parameter(params, file,
- var->name, size, type->gl_type,
+ index = _mesa_add_parameter(params, file, name, size, type->gl_type,
NULL, NULL, 0x0);
/* Sampler uniform values are stored in prog->SamplerUnits,
@@ -2622,11 +2644,15 @@ add_uniform_to_shader(ir_variable *var,
*/
if (file == PROGRAM_SAMPLER) {
for (unsigned int j = 0; j < size / 4; j++)
- params->ParameterValues[index + j][0].f = next_sampler++;
+ params->ParameterValues[index + j][0].f = this->next_sampler++;
}
}
- return index;
+ /* The first part of the uniform that's processed determines the base
+ * location of the whole uniform (for structures).
+ */
+ if (this->idx < 0)
+ this->idx = index;
}
/**
@@ -2644,7 +2670,7 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
struct gl_program_parameter_list
*params)
{
- unsigned int next_sampler = 0;
+ add_uniform_to_shader add(shader_program, params);
foreach_list(node, sh->ir) {
ir_variable *var = ((ir_instruction *) node)->as_variable();
@@ -2653,7 +2679,7 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
|| (strncmp(var->name, "gl_", 3) == 0))
continue;
- int loc = add_uniform_to_shader(var, params, next_sampler);
+ int loc = add.process(var);
/* The location chosen in the Parameters list here (returned from
* _mesa_add_parameter) has to match what the linker chose.
--
1.7.6.4
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