[Mesa-dev] [PATCH 4/4] ir_to_mesa: Use uniform_field_visitor to add all struct fields to parameter list
Kenneth Graunke
kenneth at whitecape.org
Mon Oct 24 19:00:21 PDT 2011
On 10/24/2011 02:16 PM, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> Previously the uniform was passed as single, whole structure to
> _mesa_add_parameter. This was completely bogus and resulted in a
> DataType of 0 (instead of a valid GLSL type enum).
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41980
> Cc: Brian Paul <brianp at vmware.com>
> Cc: Bryan Cain <bryancain3 at gmail.com>
> Cc: Vinson Lee <vlee at vmware.com>
> Cc: José Fonseca <jfonseca at vmware.com>
> Cc: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/mesa/program/ir_to_mesa.cpp | 50 +++++++++++++++++++++++++++++---------
> 1 files changed, 38 insertions(+), 12 deletions(-)
>
> diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
> index 635ebdd..bdbb6b9 100644
> --- a/src/mesa/program/ir_to_mesa.cpp
> +++ b/src/mesa/program/ir_to_mesa.cpp
> @@ -40,6 +40,7 @@
> #include "../glsl/program.h"
> #include "ir_optimization.h"
> #include "ast.h"
> +#include "linker.h"
>
> #include "main/mtypes.h"
> #include "main/shaderobj.h"
> @@ -2587,13 +2588,35 @@ check_resources(const struct gl_context *ctx,
> }
> }
>
> +class add_uniform_to_shader : public uniform_field_visitor {
> +public:
> + add_uniform_to_shader(struct gl_shader_program *shader_program,
> + struct gl_program_parameter_list *params)
> + : shader_program(shader_program), params(params), next_sampler(0)
> + {
> + /* empty */
> + }
>
> -static int
> -add_uniform_to_shader(ir_variable *var,
> - struct gl_program_parameter_list *params,
> - unsigned int &next_sampler)
> + int process(ir_variable *var)
> + {
> + this->idx = -1;
> + this->uniform_field_visitor::process(var);
I don't think I've ever seen people use an explicit "this" pointer to
call a parent class method. I'd just go with
uniform_field_visitor::process(var);
After all, the point of using this-> is to clarify that you're calling
some method (as opposed to a function)...the explicit class:: already
does that.
> +
> + return this->idx;
> + }
> +
> +private:
> + virtual void visit_field(const glsl_type *type, const char *name);
> +
> + struct gl_shader_program *shader_program;
> + struct gl_program_parameter_list *params;
> + int next_sampler;
> + int idx;
> +};
> +
> +void
> +add_uniform_to_shader::visit_field(const glsl_type *type, const char *name)
> {
> - const glsl_type *type = var->type;
> unsigned int size;
>
> if (type->is_vector() || type->is_scalar()) {
> @@ -2610,10 +2633,9 @@ add_uniform_to_shader(ir_variable *var,
> file = PROGRAM_UNIFORM;
> }
>
> - int index = _mesa_lookup_parameter_index(params, -1, var->name);
> + int index = _mesa_lookup_parameter_index(params, -1, name);
> if (index < 0) {
> - index = _mesa_add_parameter(params, file,
> - var->name, size, type->gl_type,
> + index = _mesa_add_parameter(params, file, name, size, type->gl_type,
> NULL, NULL, 0x0);
>
> /* Sampler uniform values are stored in prog->SamplerUnits,
> @@ -2622,11 +2644,15 @@ add_uniform_to_shader(ir_variable *var,
> */
> if (file == PROGRAM_SAMPLER) {
> for (unsigned int j = 0; j < size / 4; j++)
> - params->ParameterValues[index + j][0].f = next_sampler++;
> + params->ParameterValues[index + j][0].f = this->next_sampler++;
> }
> }
>
> - return index;
> + /* The first part of the uniform that's processed determines the base
> + * location of the whole uniform (for structures).
> + */
> + if (this->idx < 0)
> + this->idx = index;
> }
>
> /**
> @@ -2644,7 +2670,7 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
> struct gl_program_parameter_list
> *params)
> {
> - unsigned int next_sampler = 0;
> + add_uniform_to_shader add(shader_program, params);
>
> foreach_list(node, sh->ir) {
> ir_variable *var = ((ir_instruction *) node)->as_variable();
> @@ -2653,7 +2679,7 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
> || (strncmp(var->name, "gl_", 3) == 0))
> continue;
>
> - int loc = add_uniform_to_shader(var, params, next_sampler);
> + int loc = add.process(var);
>
> /* The location chosen in the Parameters list here (returned from
> * _mesa_add_parameter) has to match what the linker chose.
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