[Mesa-dev] [PATCH 1/2] mesa: Add glsl_type::get_scalar_type() function.
Paul Berry
stereotype441 at gmail.com
Tue Oct 25 16:47:18 PDT 2011
This function is similar to get_base_type(), but when called on
arrays, it returns the scalar type composing the array. For example,
glsl_type(vec4[]) => float_type.
---
src/glsl/glsl_types.cpp | 23 +++++++++++++++++++++++
src/glsl/glsl_types.h | 11 +++++++++++
2 files changed, 34 insertions(+), 0 deletions(-)
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index c94aec0..03e9987 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -258,6 +258,29 @@ const glsl_type *glsl_type::get_base_type() const
}
+const glsl_type *glsl_type::get_scalar_type() const
+{
+ const glsl_type *type = this;
+
+ /* Handle arrays */
+ while (type->base_type == GLSL_TYPE_ARRAY)
+ type = type->fields.array;
+
+ /* Handle vectors and matrices */
+ switch (type->base_type) {
+ case GLSL_TYPE_UINT:
+ return uint_type;
+ case GLSL_TYPE_INT:
+ return int_type;
+ case GLSL_TYPE_FLOAT:
+ return float_type;
+ default:
+ /* Handle everything else */
+ return type;
+ }
+}
+
+
void
_mesa_glsl_release_types(void)
{
diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
index 0486966..2f849af 100644
--- a/src/glsl/glsl_types.h
+++ b/src/glsl/glsl_types.h
@@ -178,6 +178,17 @@ struct glsl_type {
const glsl_type *get_base_type() const;
/**
+ * Get the basic scalar type which this type aggregates.
+ *
+ * If the type is a numeric or boolean scalar, vector, or matrix, or an
+ * array of any of those, this function gets the scalar type of the
+ * individual components. For structs and arrays of structs, this function
+ * returns the struct type. For samplers and arrays of samplers, this
+ * function returns the sampler type.
+ */
+ const glsl_type *get_scalar_type() const;
+
+ /**
* Query the type of elements in an array
*
* \return
--
1.7.6.4
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