[Mesa-dev] [PATCH 1/5] mesa: Skip texstore for 0-sized texture data.
Eric Anholt
eric at anholt.net
Wed Oct 26 12:26:14 PDT 2011
On Tue, 25 Oct 2011 16:29:53 -0600, Brian Paul <brianp at vmware.com> wrote:
> On 10/25/2011 03:58 PM, Eric Anholt wrote:
> > The intel driver (and gallium, it looks like, though it doesn't use
> > these texstore functions at this point) doesn't bother making storage
> > for textures with 0 width, height, or depth. This avoids them having
> > to deal with returning a mapping for that nonexistent data.
> >
> > Fixes assertion failures with an upcoming intel driver change.
>
> For the series: Reviewed-by: Brian Paul <brianp at vmware.com>
>
>
> However, there are some additional issues with texture borders that
> have existed all along that we should probably fix up in follow-on
> patches.
>
> Suppose we've got a GL_TEXTURE_2D_ARRAY texture, if there's a border,
> it only applies to the width and height, not the depth. So we don't
> want to change the texture depth in this case. Similarly for 1D
> texture arrays and the height.
Funny, I'd fixed a bug related to the 1D_ARRAY border handling before,
and totally missed that we were messing it up here, too.
Still, I agree on pushing ahead with this.
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