[Mesa-dev] [PATCH 02/15] mesa: add new driver hook for AllocTextureStorage()
Brian Paul
brian.e.paul at gmail.com
Wed Oct 26 18:33:34 PDT 2011
From: Brian Paul <brianp at vmware.com>
---
src/mesa/main/dd.h | 9 +++++++++
1 files changed, 9 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 8607008..86a547d 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -514,6 +514,15 @@ struct dd_function_table {
/** Unmap texture images from user space */
void (*UnmapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
+ /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
+ * All the gl_texture_images in the texture object will have their
+ * dimensions, format, etc. initialized already.
+ */
+ GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLsizei levels, GLsizei width,
+ GLsizei height, GLsizei depth);
+
/**
* Note: no context argument. This function doesn't initially look
* like it belongs here, except that the driver is the only entity
--
1.7.3.4
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