[Mesa-dev] Implement NV_fog_distance for Gallium hardware
Jose Fonseca
jfonseca at vmware.com
Thu Oct 27 07:06:43 PDT 2011
----- Original Message -----
> From what I can see, the fog distance is computed per-vertex and
> stored in the FogCoord vertex shader output. There is no fragment
> shader change required. The fixed-function vertex program hasn't been
> converted to the GLSL IR yet, only the fragment program, which is
> irrelevant here.
OK. I missed that tidbit.
Jose
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