[Mesa-dev] [Bug 42313] New: software rasterizer: ignore glTexCoordPointer if GL_TEXTURE_2D is disabled
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Oct 27 08:45:29 PDT 2011
https://bugs.freedesktop.org/show_bug.cgi?id=42313
Bug #: 42313
Summary: software rasterizer: ignore glTexCoordPointer if
GL_TEXTURE_2D is disabled
Classification: Unclassified
Product: Mesa
Version: 7.11
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: trivial
Priority: medium
Component: Other
AssignedTo: mesa-dev at lists.freedesktop.org
ReportedBy: roman.valov at gmail.com
Hello, fellows.
I've noticed behavior of software rasterizer is slightly differs form most of
hardware rendered implementations. At the moment I've tried it on several
platforms (mesa/i945GM, fglrx and win32/nvidia) and software rasterizer of
mesa. I'm focused to reduce excess OpenGL calls in my program due to
eliminating unnecessary state changes. This also critical due to usage of
python language.
As a result I've found that I can use glDrawArrays to draw non-textured
primitives even if glTexCoordPointer is binded to buffer (but
glDisable(GL_TEXTURE_2D) and glBindTexture(GL_TEXTURE_2D, 0) was called
before). It works fine on listed hardware platforms. But draws nothing with
mesa software rasterizer.
Is it possible to adjust behavior of mesa software rasterizer to closely match
hardware renderers in this aspect?
Thank you in advance, Roman.
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