[Mesa-dev] [PATCH 16/20] mesa: Add log_uniform and log_program_parameters to dump data
Ian Romanick
idr at freedesktop.org
Fri Oct 28 10:42:43 PDT 2011
From: Ian Romanick <ian.d.romanick at intel.com>
These were both useful debugging aids while developing this code.
log_uniform will be used to keep the MESA_GLSL=uniform behavior.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/main/uniform_query.cpp | 72 +++++++++++++++++++++++++++++++++++++++
1 files changed, 72 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 1817164..db2f200 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -528,6 +528,78 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
}
}
+static void
+log_uniform(const void *values, enum glsl_base_type basicType,
+ unsigned rows, unsigned cols, unsigned count,
+ bool transpose,
+ const struct gl_shader_program *shProg,
+ GLint location,
+ const struct gl_uniform_storage *uni)
+{
+
+ const union gl_constant_value *v = (const union gl_constant_value *) values;
+ const unsigned elems = rows * cols * count;
+ const char *const extra = (cols == 1) ? "uniform" : "uniform matrix";
+
+ printf("Mesa: set program %u %s \"%s\" (loc %d, type \"%s\", "
+ "transpose = %s) to: ",
+ shProg->Name, extra, uni->name, location, uni->type->name,
+ transpose ? "true" : "false");
+ for (unsigned i = 0; i < elems; i++) {
+ if (i != 0 && ((i % rows) == 0))
+ printf(", ");
+
+ switch (basicType) {
+ case GLSL_TYPE_UINT:
+ printf("%u ", v[i].u);
+ break;
+ case GLSL_TYPE_INT:
+ printf("%d ", v[i].i);
+ break;
+ case GLSL_TYPE_FLOAT:
+ printf("%g ", v[i].f);
+ break;
+ default:
+ assert(!"Should not get here.");
+ break;
+ }
+ }
+ printf("\n");
+ fflush(stdout);
+}
+
+#if 0
+static void
+log_program_parameters(const struct gl_shader_program *shProg)
+{
+ static const char *stages[] = {
+ "vertex", "fragment", "geometry"
+ };
+
+ assert(Elements(stages) == MESA_SHADER_TYPES);
+
+ for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
+ if (shProg->_LinkedShaders[i] == NULL)
+ continue;
+
+ const struct gl_program *const prog = shProg->_LinkedShaders[i]->Program;
+
+ printf("Program %d %s shader parameters:\n",
+ shProg->Name, stages[i]);
+ for (unsigned j = 0; j < prog->Parameters->NumParameters; j++) {
+ printf("%s: %p %f %f %f %f\n",
+ prog->Parameters->Parameters[j].Name,
+ prog->Parameters->ParameterValues[j],
+ prog->Parameters->ParameterValues[j][0].f,
+ prog->Parameters->ParameterValues[j][1].f,
+ prog->Parameters->ParameterValues[j][2].f,
+ prog->Parameters->ParameterValues[j][3].f);
+ }
+ }
+ fflush(stdout);
+}
+#endif
+
/**
* Check if the type given by userType is allowed to set a uniform of the
* target type. Generally, equivalence is required, but setting Boolean
--
1.7.6.4
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