[Mesa-dev] [PATCH 17/20] i965: Move _mesa_ir_link_shader call before device-specific linking
Ian Romanick
idr at freedesktop.org
Fri Oct 28 10:42:44 PDT 2011
From: Ian Romanick <ian.d.romanick at intel.com>
_mesa_ir_link_shader needs to be called before cloning the IR tree so
that the var->location field for uniforms is set.
WARNING: This change breaks several integer division related piglit
tests. The tests break because _mesa_ir_link_shader lowers integer
division to an RCP followed by a MUL. The fix is to factor out more
of the code from ir_to_mesa so that _mesa_ir_link_shader does not need
to be called at all by the i965 driver. This will be the subject of
several follow-on patches.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/drivers/dri/i965/brw_shader.cpp | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index d9d9414..7679b6e 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -81,6 +81,9 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
struct intel_context *intel = &brw->intel;
unsigned int stage;
+ if (!_mesa_ir_link_shader(ctx, prog))
+ return false;
+
for (stage = 0; stage < ARRAY_SIZE(prog->_LinkedShaders); stage++) {
struct brw_shader *shader =
(struct brw_shader *)prog->_LinkedShaders[stage];
@@ -148,9 +151,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
ralloc_free(mem_ctx);
}
- if (!_mesa_ir_link_shader(ctx, prog))
- return false;
-
if (!brw_shader_precompile(ctx, prog))
return false;
--
1.7.6.4
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