[Mesa-dev] [PATCH 1/8] mesa: fix error handling for glBegin
Yuanhan Liu
yuanhan.liu at linux.intel.com
Mon Sep 19 00:02:57 PDT 2011
According to opengl spec, trigger GL_INVALID_ENUM error if mode is not
one of those valid primitive mode while calling glBegin.
Signed-off-by: Yuanhan Liu <yuanhan.liu at linux.intel.com>
---
src/mesa/vbo/vbo_exec_api.c | 24 ++++++++++++++++++++++++
1 files changed, 24 insertions(+), 0 deletions(-)
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index cad7c46..72f9661 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -552,6 +552,25 @@ static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
#endif /* FEATURE_evaluators */
+static GLboolean _mesa_valid_prim_mode(GLenum mode)
+{
+ switch(mode) {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ case GL_QUADS:
+ case GL_QUAD_STRIP:
+ case GL_POLYGON:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
/**
* Called via glBegin.
*/
@@ -570,6 +589,11 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
return;
}
+ if (!_mesa_valid_prim_mode(mode)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBegin");
+ return;
+ }
+
if (!_mesa_valid_to_render(ctx, "glBegin")) {
return;
}
--
1.7.4.4
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