[Mesa-dev] [PATCH 1/8] mesa: fix error handling for glBegin

Brian Paul brianp at vmware.com
Mon Sep 19 07:09:09 PDT 2011


On 09/19/2011 01:02 AM, Yuanhan Liu wrote:
> According to opengl spec, trigger GL_INVALID_ENUM error if mode is not
> one of those valid primitive mode while calling glBegin.
>
> Signed-off-by: Yuanhan Liu<yuanhan.liu at linux.intel.com>
> ---
>   src/mesa/vbo/vbo_exec_api.c |   24 ++++++++++++++++++++++++
>   1 files changed, 24 insertions(+), 0 deletions(-)
>
> diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
> index cad7c46..72f9661 100644
> --- a/src/mesa/vbo/vbo_exec_api.c
> +++ b/src/mesa/vbo/vbo_exec_api.c
> @@ -552,6 +552,25 @@ static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
>   #endif /* FEATURE_evaluators */
>
>
> +static GLboolean _mesa_valid_prim_mode(GLenum mode)
> +{
> +   switch(mode) {
> +      case GL_POINTS:
> +      case GL_LINES:
> +      case GL_LINE_LOOP:
> +      case GL_LINE_STRIP:
> +      case GL_TRIANGLES:
> +      case GL_TRIANGLE_STRIP:
> +      case GL_TRIANGLE_FAN:
> +      case GL_QUADS:
> +      case GL_QUAD_STRIP:
> +      case GL_POLYGON:
> +         return GL_TRUE;
> +      default:
> +         return GL_FALSE;
> +   }
> +}
> +
>   /**
>    * Called via glBegin.
>    */
> @@ -570,6 +589,11 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
>   	 return;
>         }
>
> +      if (!_mesa_valid_prim_mode(mode)) {
> +         _mesa_error(ctx, GL_INVALID_ENUM, "glBegin");
> +         return;
> +      }
> +
>         if (!_mesa_valid_to_render(ctx, "glBegin")) {
>            return;
>         }

I think we're actually validating the prim mode elsewhere, but it 
looks like we're not generating GL_INVALID_ENUM as we should.  Could 
you investigate this a bit further?

-Brian


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