[Mesa-dev] [PATCH 2/5] Add the basics for the NV_fog_distance extension

Nicholas Miell nmiell at gmail.com
Mon Sep 19 02:48:37 PDT 2011


No driver implements it yet.
---
 src/mesa/main/extensions.c |    1 +
 src/mesa/main/fog.c        |   14 ++++++++++++++
 src/mesa/main/get.c        |    5 +++++
 src/mesa/main/mtypes.h     |    2 ++
 4 files changed, 22 insertions(+), 0 deletions(-)

diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 9cec15b..1755d68 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -289,6 +289,7 @@ static const struct extension extension_table[] = {
    { "GL_NV_blend_square",                         o(NV_blend_square),                         GL,             1999 },
    { "GL_NV_conditional_render",                   o(NV_conditional_render),                   GL,             2008 },
    { "GL_NV_depth_clamp",                          o(ARB_depth_clamp),                         GL,             2001 },
+   { "GL_NV_fog_distance",                         o(NV_fog_distance),                         GL,             2001 },
    { "GL_NV_fragment_program",                     o(NV_fragment_program),                     GL,             2001 },
    { "GL_NV_fragment_program_option",              o(NV_fragment_program_option),              GL,             2005 },
    { "GL_NV_light_max_exponent",                   o(NV_light_max_exponent),                   GL,             1999 },
diff --git a/src/mesa/main/fog.c b/src/mesa/main/fog.c
index 88aa31a..d65add9 100644
--- a/src/mesa/main/fog.c
+++ b/src/mesa/main/fog.c
@@ -172,6 +172,19 @@ _mesa_Fogfv( GLenum pname, const GLfloat *params )
 	 ctx->Fog.FogCoordinateSource = p;
 	 break;
       }
+      case GL_FOG_DISTANCE_MODE_NV: {
+	 GLenum p = (GLenum) (GLint) *params;
+         if (!ctx->Extensions.NV_fog_distance ||
+             (p != GL_EYE_RADIAL_NV && p != GL_EYE_PLANE && p != GL_EYE_PLANE_ABSOLUTE_NV)) {
+	    _mesa_error(ctx, GL_INVALID_ENUM, "glFog");
+	    return;
+	 }
+	 if (ctx->Fog.FogDistanceMode == p)
+	    return;
+	 FLUSH_VERTICES(ctx, _NEW_FOG);
+	 ctx->Fog.FogDistanceMode = p;
+	 break;
+      }
       default:
          _mesa_error( ctx, GL_INVALID_ENUM, "glFog" );
          return;
@@ -201,4 +214,5 @@ void _mesa_init_fog( struct gl_context * ctx )
    ctx->Fog.ColorSumEnabled = GL_FALSE;
    ctx->Fog.FogCoordinateSource = GL_FRAGMENT_DEPTH_EXT;
    ctx->Fog._Scale = 1.0f;
+   ctx->Fog.FogDistanceMode = GL_EYE_PLANE_ABSOLUTE_NV;
 }
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index a777bd8..0d56650 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -291,6 +291,7 @@ EXTRA_EXT(MESA_texture_array);
 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
 EXTRA_EXT(EXT_secondary_color);
 EXTRA_EXT(EXT_fog_coord);
+EXTRA_EXT(NV_fog_distance);
 EXTRA_EXT(EXT_texture_lod_bias);
 EXTRA_EXT(EXT_texture_filter_anisotropic);
 EXTRA_EXT(IBM_rasterpos_clip);
@@ -949,6 +950,10 @@ static const struct value_desc values[] = {
    { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
      extra_EXT_fog_coord },
 
+   /* GL_NV_fog_distance */
+   { GL_FOG_DISTANCE_MODE_NV, CONTEXT_ENUM(Fog.FogDistanceMode),
+     extra_NV_fog_distance },
+
    /* GL_IBM_rasterpos_clip */
    { GL_RASTER_POSITION_UNCLIPPED_IBM,
      CONTEXT_BOOL(Transform.RasterPositionUnclipped),
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 429c8b4..493f92c 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -906,6 +906,7 @@ struct gl_fog_attrib
    GLboolean ColorSumEnabled;
    GLenum FogCoordinateSource;  /**< GL_EXT_fog_coord */
    GLfloat _Scale;		/**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
+   GLenum FogDistanceMode;     /**< GL_NV_fog_distance */
 };
 
 
@@ -2903,6 +2904,7 @@ struct gl_extensions
    GLboolean MESA_texture_array;
    GLboolean NV_blend_square;
    GLboolean NV_conditional_render;
+   GLboolean NV_fog_distance;
    GLboolean NV_fragment_program;
    GLboolean NV_fragment_program_option;
    GLboolean NV_light_max_exponent;
-- 
1.7.6.2



More information about the mesa-dev mailing list