[Mesa-dev] [PATCH 3/5] Add NV_fog_distance to the fixed-function vertex program generator
Nicholas Miell
nmiell at gmail.com
Mon Sep 19 02:48:38 PDT 2011
This is all that is needed to implement NV_fog_distance on programmable
hardware.
---
src/mesa/main/ffvertex_prog.c | 40 ++++++++++++++++++++++++++++++++++++----
1 files changed, 36 insertions(+), 4 deletions(-)
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index 2d2485c..fc7b01a 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -61,6 +61,7 @@ struct state_key {
unsigned rescale_normals:1;
unsigned fog_source_is_depth:1;
+ unsigned fog_distance_mode:2;
unsigned separate_specular:1;
unsigned point_attenuated:1;
unsigned point_array:1;
@@ -108,7 +109,19 @@ static GLuint translate_texgen( GLboolean enabled, GLenum mode )
}
}
+#define FDM_EYE_RADIAL 0
+#define FDM_EYE_PLANE 1
+#define FDM_EYE_PLANE_ABS 2
+static GLuint translate_fog_distance_mode( GLenum mode )
+{
+ switch (mode) {
+ case GL_EYE_RADIAL_NV: return FDM_EYE_RADIAL;
+ case GL_EYE_PLANE: return FDM_EYE_PLANE;
+ default: /* shouldn't happen; fall through to a sensible default */
+ case GL_EYE_PLANE_ABSOLUTE_NV: return FDM_EYE_PLANE_ABS;
+ }
+}
static GLboolean check_active_shininess( struct gl_context *ctx,
const struct state_key *key,
@@ -205,8 +218,10 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key )
if (ctx->Transform.RescaleNormals)
key->rescale_normals = 1;
- if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT)
+ if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT) {
key->fog_source_is_depth = 1;
+ key->fog_distance_mode = translate_fog_distance_mode(ctx->Fog.FogDistanceMode);
+ }
if (ctx->Point._Attenuated)
key->point_attenuated = 1;
@@ -1308,14 +1323,31 @@ static void build_fog( struct tnl_program *p )
struct ureg input;
if (p->state->fog_source_is_depth) {
- input = get_eye_position_z(p);
+
+ switch (p->state->fog_distance_mode) {
+ case FDM_EYE_RADIAL: /* Z = sqrt(Xe*Xe + Ye*Ye + Ze*Ze) */
+ input = get_eye_position(p);
+ emit_op2(p, OPCODE_DP3, fog, WRITEMASK_X, input, input);
+ emit_op1(p, OPCODE_RSQ, fog, WRITEMASK_X, fog);
+ emit_op1(p, OPCODE_RCP, fog, WRITEMASK_X, fog);
+ break;
+ case FDM_EYE_PLANE: /* Z = Ze */
+ input = get_eye_position_z(p);
+ emit_op1(p, OPCODE_MOV, fog, WRITEMASK_X, input);
+ break;
+ case FDM_EYE_PLANE_ABS: /* Z = abs(Ze) */
+ input = get_eye_position_z(p);
+ emit_op1(p, OPCODE_ABS, fog, WRITEMASK_X, input);
+ break;
+ default: assert(0); break; /* can't happen */
+ }
+
}
else {
input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X);
+ emit_op1(p, OPCODE_ABS, fog, WRITEMASK_X, input);
}
- /* result.fog = {abs(f),0,0,1}; */
- emit_op1(p, OPCODE_ABS, fog, WRITEMASK_X, input);
emit_op1(p, OPCODE_MOV, fog, WRITEMASK_YZW, get_identity_param(p));
}
--
1.7.6.2
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