[Mesa-dev] [PATCH] mesa: Also set the remaining draw buffers to GL_NONE when updating just the first buffer in _mesa_drawbuffers().
hverbeet at gmail.com
Thu Sep 22 18:04:21 PDT 2011
On 23 September 2011 01:48, Eric Anholt <eric at anholt.net> wrote:
> In the case of n == 1 with more than one bit set, doesn't this stomp the
> _ColorDrawBufferIndexes we just calculated between n and
> _NumColorDrawBuffers - 1? Looks like splitting that loop into two would
> work well.
You're right, how about something like the attached patch? Strictly
speaking the start index for the first loop should be MAX2(n,
fb->_NumColorDrawBuffers), though I'm not sure that's worth it.
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