[Mesa-dev] [PATCH 1/7] glsl: Set initial values for uniforms in the linker
Ian Romanick
idr at freedesktop.org
Thu Apr 12 17:25:37 PDT 2012
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/Makefile.sources | 1 +
src/glsl/link_uniform_initializers.cpp | 162 ++++++++++++++++++++++++++++++++
src/glsl/link_uniforms.cpp | 2 +
src/glsl/linker.h | 3 +
4 files changed, 168 insertions(+), 0 deletions(-)
create mode 100644 src/glsl/link_uniform_initializers.cpp
diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources
index 15f5e1f..8a3bb0f 100644
--- a/src/glsl/Makefile.sources
+++ b/src/glsl/Makefile.sources
@@ -45,6 +45,7 @@ LIBGLSL_CXX_FILES := \
linker.cpp \
link_functions.cpp \
link_uniforms.cpp \
+ link_uniform_initializers.cpp \
loop_analysis.cpp \
loop_controls.cpp \
loop_unroll.cpp \
diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp
new file mode 100644
index 0000000..bbd26df
--- /dev/null
+++ b/src/glsl/link_uniform_initializers.cpp
@@ -0,0 +1,162 @@
+/*
+ * Copyright © 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "main/core.h"
+#include "ir.h"
+#include "linker.h"
+#include "ir_uniform.h"
+#include "glsl_symbol_table.h"
+#include "program/hash_table.h"
+
+/* These functions are put in a "private" namespace instead of being marked
+ * static so that the unit tests can access them. See
+ * http://code.google.com/p/googletest/wiki/AdvancedGuide#Testing_Private_Code
+ */
+namespace linker {
+
+gl_uniform_storage *
+get_storage(gl_uniform_storage *storage, unsigned num_storage,
+ const char *name)
+{
+ for (unsigned int i = 0; i < num_storage; i++) {
+ if (strcmp(name, storage[i].name) == 0)
+ return &storage[i];
+ }
+
+ return NULL;
+}
+
+void
+copy_constant_to_storage(union gl_constant_value *storage,
+ const ir_constant *val,
+ const enum glsl_base_type base_type,
+ const unsigned int elements)
+{
+ for (unsigned int i = 0; i < elements; i++) {
+ switch (base_type) {
+ case GLSL_TYPE_UINT:
+ storage[i].u = val->value.u[i];
+ break;
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_SAMPLER:
+ storage[i].i = val->value.i[i];
+ break;
+ case GLSL_TYPE_FLOAT:
+ storage[i].f = val->value.f[i];
+ break;
+ case GLSL_TYPE_BOOL:
+ storage[i].b = int(val->value.b[i]);
+ break;
+ default:
+ /* All other types should have already been filtered by other
+ * paths in this function.
+ */
+ assert(!"Should not get here.");
+ break;
+ }
+ }
+}
+
+void
+set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
+ const char *name, const glsl_type *type,
+ ir_constant *val)
+{
+ if (type->is_record()) {
+ ir_constant *field_constant;
+
+ field_constant = (ir_constant *)val->components.get_head();
+
+ for (unsigned int i = 0; i < type->length; i++) {
+ const glsl_type *field_type = type->fields.structure[i].type;
+ const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name,
+ type->fields.structure[i].name);
+ set_uniform_initializer(mem_ctx, prog, field_name,
+ field_type, field_constant);
+ field_constant = (ir_constant *)field_constant->next;
+ }
+ return;
+ }
+
+ struct gl_uniform_storage *const storage =
+ get_storage(prog->UniformStorage,
+ prog->NumUserUniformStorage,
+ name);
+ if (storage == NULL) {
+ assert(storage != NULL);
+ return;
+ }
+
+ if (val->type->is_array()) {
+ const enum glsl_base_type base_type =
+ val->array_elements[0]->type->base_type;
+ const unsigned int elements = val->array_elements[0]->type->components();
+ unsigned int idx = 0;
+
+ assert(val->type->length >= storage->array_elements);
+ for (unsigned int i = 0; i < storage->array_elements; i++) {
+ copy_constant_to_storage(& storage->storage[idx],
+ val->array_elements[i],
+ base_type,
+ elements);
+
+ idx += elements;
+ }
+ } else {
+ copy_constant_to_storage(storage->storage,
+ val,
+ val->type->base_type,
+ val->type->components());
+ }
+
+ storage->initialized = true;
+}
+}
+
+void
+link_set_uniform_initializers(struct gl_shader_program *prog)
+{
+ void *mem_ctx = NULL;
+
+ for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) {
+ struct gl_shader *shader = prog->_LinkedShaders[i];
+
+ if (shader == NULL)
+ continue;
+
+ foreach_list(node, shader->ir) {
+ ir_variable *const var = ((ir_instruction *) node)->as_variable();
+
+ if (!var || var->mode != ir_var_uniform || !var->constant_value)
+ continue;
+
+ if (!mem_ctx)
+ mem_ctx = ralloc_context(NULL);
+
+ linker::set_uniform_initializer(mem_ctx, prog, var->name,
+ var->type, var->constant_value);
+ }
+ }
+
+ ralloc_free(mem_ctx);
+}
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 2f1c9f5..81a995e 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -426,5 +426,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
prog->NumUserUniformStorage = num_user_uniforms;
prog->UniformStorage = uniforms;
+ link_set_uniform_initializers(prog);
+
return;
}
diff --git a/src/glsl/linker.h b/src/glsl/linker.h
index 0b4c001..d0aaf3e 100644
--- a/src/glsl/linker.h
+++ b/src/glsl/linker.h
@@ -37,6 +37,9 @@ link_invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode,
extern void
link_assign_uniform_locations(struct gl_shader_program *prog);
+extern void
+link_set_uniform_initializers(struct gl_shader_program *prog);
+
/**
* Class for processing all of the leaf fields of an uniform
*
--
1.7.6.5
More information about the mesa-dev
mailing list