[Mesa-dev] [PATCH 1/7] glsl: Set initial values for uniforms in the linker
Eric Anholt
eric at anholt.net
Mon Apr 16 13:27:47 PDT 2012
On Thu, 12 Apr 2012 17:25:37 -0700, "Ian Romanick" <idr at freedesktop.org> wrote:
> + if (val->type->is_array()) {
> + const enum glsl_base_type base_type =
> + val->array_elements[0]->type->base_type;
> + const unsigned int elements = val->array_elements[0]->type->components();
> + unsigned int idx = 0;
> +
> + assert(val->type->length >= storage->array_elements);
> + for (unsigned int i = 0; i < storage->array_elements; i++) {
> + copy_constant_to_storage(& storage->storage[idx],
> + val->array_elements[i],
> + base_type,
> + elements);
> +
> + idx += elements;
> + }
Wouldn't an array of structures with a uniform initializer fail? I
think you can have those.
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