[Mesa-dev] [PATCH 07/11] glsl: Refuse to link GLSL 1.40+ shaders that would use fixed function.

Eric Anholt eric at anholt.net
Fri Apr 13 16:38:35 PDT 2012


---
 src/glsl/linker.cpp |   14 ++++++++++++++
 1 file changed, 14 insertions(+)

diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 6ba2972..5f8e883 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2225,6 +2225,20 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
       goto done;
    }
 
+   if (max_version >= 140) {
+      /* Note that this will change with GL_ARB_separate_shader_objects */
+      if (num_vert_shaders == 0) {
+	 linker_error(prog,
+		      "GLSL %.02f without GL_ARB_compatibility requires a "
+		      "vertex shader", max_version / 100.0);
+      }
+      if (num_frag_shaders == 0) {
+	 linker_error(prog,
+		      "GLSL %.02f without GL_ARB_compatibility requires a "
+		      "fragment shader", max_version / 100.0);
+      }
+   }
+
    prog->Version = max_version;
 
    for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) {
-- 
1.7.10



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