[Mesa-dev] [PATCH 07/11] glsl: Refuse to link GLSL 1.40+ shaders that would use fixed function.
Eric Anholt
eric at anholt.net
Fri Apr 13 16:38:35 PDT 2012
---
src/glsl/linker.cpp | 14 ++++++++++++++
1 file changed, 14 insertions(+)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 6ba2972..5f8e883 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2225,6 +2225,20 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
goto done;
}
+ if (max_version >= 140) {
+ /* Note that this will change with GL_ARB_separate_shader_objects */
+ if (num_vert_shaders == 0) {
+ linker_error(prog,
+ "GLSL %.02f without GL_ARB_compatibility requires a "
+ "vertex shader", max_version / 100.0);
+ }
+ if (num_frag_shaders == 0) {
+ linker_error(prog,
+ "GLSL %.02f without GL_ARB_compatibility requires a "
+ "fragment shader", max_version / 100.0);
+ }
+ }
+
prog->Version = max_version;
for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) {
--
1.7.10
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