[Mesa-dev] [PATCH 10/11] docs: Update GL3.0 things that got done.

Dave Airlie airlied at gmail.com
Fri Apr 13 23:27:28 PDT 2012


On Sat, Apr 14, 2012 at 12:38 AM, Eric Anholt <eric at anholt.net> wrote:
> ---
>  docs/GL3.txt |    5 ++---
>  1 file changed, 2 insertions(+), 3 deletions(-)
>
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index 07c6cd9..4393b22 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -23,7 +23,7 @@ GL_EXT_texture_shared_exponent                        DONE (i965, r600, swrast)
>  Float depth buffers (GL_ARB_depth_buffer_float)       DONE (i965, r600)
>  Framebuffer objects (GL_ARB_framebuffer_object)       DONE (i965, r300, r600, swrast)
>  Half-float                                            DONE
> -Non-normalized Integer texture/framebuffer formats    ~50% done
> +Non-normalized Integer texture/framebuffer formats    DONE (i965)
>  1D/2D Texture arrays                                  DONE
>  Per-buffer blend and masks (GL_EXT_draw_buffers2)     DONE (i965, r600, swrast)
>  GL_EXT_texture_compression_rgtc                       DONE (i965, r300, r600, swrast)
> @@ -34,8 +34,7 @@ sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     DONE (i965, r600)
>  glClearBuffer commands                                DONE
>  glGetStringi command                                  DONE
>  glTexParameterI, glGetTexParameterI commands          DONE
> -glVertexAttribI commands                              ~50% done (converts int
> -                                                                 values to floats)
> +glVertexAttribI commands                              DONE (i965)

I wasn't aware that had been fixed, I thought the direct API still
converted floats to int.

Probably should write a piglit test that requires precision so we don't forget.

Dave.


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