[Mesa-dev] [PATCH 10/11] docs: Update GL3.0 things that got done.
Dave Airlie
airlied at gmail.com
Fri Apr 13 23:27:28 PDT 2012
On Sat, Apr 14, 2012 at 12:38 AM, Eric Anholt <eric at anholt.net> wrote:
> ---
> docs/GL3.txt | 5 ++---
> 1 file changed, 2 insertions(+), 3 deletions(-)
>
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index 07c6cd9..4393b22 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -23,7 +23,7 @@ GL_EXT_texture_shared_exponent DONE (i965, r600, swrast)
> Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600)
> Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast)
> Half-float DONE
> -Non-normalized Integer texture/framebuffer formats ~50% done
> +Non-normalized Integer texture/framebuffer formats DONE (i965)
> 1D/2D Texture arrays DONE
> Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast)
> GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, swrast)
> @@ -34,8 +34,7 @@ sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600)
> glClearBuffer commands DONE
> glGetStringi command DONE
> glTexParameterI, glGetTexParameterI commands DONE
> -glVertexAttribI commands ~50% done (converts int
> - values to floats)
> +glVertexAttribI commands DONE (i965)
I wasn't aware that had been fixed, I thought the direct API still
converted floats to int.
Probably should write a piglit test that requires precision so we don't forget.
Dave.
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