[Mesa-dev] [PATCH 10/11] docs: Update GL3.0 things that got done.

Eric Anholt eric at anholt.net
Fri Apr 13 16:38:38 PDT 2012

 docs/GL3.txt |    5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/docs/GL3.txt b/docs/GL3.txt
index 07c6cd9..4393b22 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -23,7 +23,7 @@ GL_EXT_texture_shared_exponent                        DONE (i965, r600, swrast)
 Float depth buffers (GL_ARB_depth_buffer_float)       DONE (i965, r600)
 Framebuffer objects (GL_ARB_framebuffer_object)       DONE (i965, r300, r600, swrast)
 Half-float                                            DONE
-Non-normalized Integer texture/framebuffer formats    ~50% done
+Non-normalized Integer texture/framebuffer formats    DONE (i965)
 1D/2D Texture arrays                                  DONE
 Per-buffer blend and masks (GL_EXT_draw_buffers2)     DONE (i965, r600, swrast)
 GL_EXT_texture_compression_rgtc                       DONE (i965, r300, r600, swrast)
@@ -34,8 +34,7 @@ sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     DONE (i965, r600)
 glClearBuffer commands                                DONE
 glGetStringi command                                  DONE
 glTexParameterI, glGetTexParameterI commands          DONE
-glVertexAttribI commands                              ~50% done (converts int
-                                                                 values to floats)
+glVertexAttribI commands                              DONE (i965)
 Depth format cube textures                            DONE
 GLX_ARB_create_context (GLX 1.4 is required)          DONE

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