[Mesa-dev] [PATCH 10/11] docs: Update GL3.0 things that got done.
Eric Anholt
eric at anholt.net
Fri Apr 13 16:38:38 PDT 2012
---
docs/GL3.txt | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 07c6cd9..4393b22 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -23,7 +23,7 @@ GL_EXT_texture_shared_exponent DONE (i965, r600, swrast)
Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600)
Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast)
Half-float DONE
-Non-normalized Integer texture/framebuffer formats ~50% done
+Non-normalized Integer texture/framebuffer formats DONE (i965)
1D/2D Texture arrays DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast)
GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, swrast)
@@ -34,8 +34,7 @@ sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600)
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
-glVertexAttribI commands ~50% done (converts int
- values to floats)
+glVertexAttribI commands DONE (i965)
Depth format cube textures DONE
GLX_ARB_create_context (GLX 1.4 is required) DONE
--
1.7.10
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