[Mesa-dev] [PATCH 06/10] vbo: don't check twice whether it's valid to render
Marek Olšák
maraeo at gmail.com
Mon Apr 23 16:58:29 PDT 2012
On Sat, Apr 21, 2012 at 3:48 PM, Andy Furniss <andyqos at ukfsn.org> wrote:
> Marek Olšák wrote:
>>
>> It's already done in _mesa_validate_Draw* and it's not needed to do it
>> again
>> unless I am missing something.
>> ---
>> src/mesa/vbo/vbo_exec_array.c | 20 --------------------
>> 1 files changed, 0 insertions(+), 20 deletions(-)
>
>
> For me (rv790) this causes an assert with nexuiz (have to load a level), no
> problems noticed with a normal build.
>
> state_tracker/st_draw.c:988:st_draw_vbo: Assertion `ctx->NewState == 0x0'
> failed.
FYI, this has been fixed by 6fc565a94bc0d in Mesa master.
Marek
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