[Mesa-dev] [PATCH 04/14] mesa: Don't advertise extensions that are part of GL 1.4 in a core context
Marek Olšák
maraeo at gmail.com
Fri Aug 10 20:22:37 PDT 2012
On Sat, Aug 11, 2012 at 4:11 AM, Ian Romanick <idr at freedesktop.org> wrote:
> On 08/09/2012 07:52 PM, Marek Olšák wrote:
>>
>> On Fri, Aug 10, 2012 at 3:42 AM, Ian Romanick <idr at freedesktop.org> wrote:
>>>
>>> On 08/08/2012 10:53 AM, Brian Paul wrote:
>>>>
>>>>
>>>> On 08/08/2012 11:38 AM, Ian Romanick wrote:
>>>>>
>>>>>
>>>>> From: Ian Romanick<ian.d.romanick at intel.com>
>>>>>
>>>>> Signed-off-by: Ian Romanick<ian.d.romanick at intel.com>
>>>>> ---
>>>>> src/mesa/main/extensions.c | 24 ++++++++++++------------
>>>>> 1 files changed, 12 insertions(+), 12 deletions(-)
>>>>>
>>>>> diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
>>>>> index 5115d42..cca1eac 100644
>>>>> --- a/src/mesa/main/extensions.c
>>>>> +++ b/src/mesa/main/extensions.c
>>>>> @@ -88,7 +88,7 @@ static const struct extension extension_table[] = {
>>>>> { "GL_ARB_debug_output",
>>>>> o(dummy_true), GL, 2009 },
>>>>> { "GL_ARB_depth_buffer_float",
>>>>> o(ARB_depth_buffer_float), GL, 2008 },
>>>>> { "GL_ARB_depth_clamp",
>>>>> o(ARB_depth_clamp), GL, 2003 },
>>>>> - { "GL_ARB_depth_texture",
>>>>> o(ARB_depth_texture), GL, 2001 },
>>>>> + { "GL_ARB_depth_texture",
>>>>> o(ARB_depth_texture), GLL, 2001 },
>>>>> { "GL_ARB_draw_buffers",
>>>>> o(dummy_true), GL, 2002 },
>>>>> { "GL_ARB_draw_buffers_blend",
>>>>> o(ARB_draw_buffers_blend), GL, 2009 },
>>>>> { "GL_ARB_draw_elements_base_vertex",
>>>>> o(ARB_draw_elements_base_vertex), GL, 2009 },
>>>>> @@ -109,7 +109,7 @@ static const struct extension extension_table[] = {
>>>>> { "GL_ARB_occlusion_query2",
>>>>> o(ARB_occlusion_query2), GL, 2003 },
>>>>> { "GL_ARB_occlusion_query",
>>>>> o(ARB_occlusion_query), GL, 2001 },
>>>>> { "GL_ARB_pixel_buffer_object",
>>>>> o(EXT_pixel_buffer_object), GL, 2004 },
>>>>> - { "GL_ARB_point_parameters",
>>>>> o(EXT_point_parameters), GL, 1997 },
>>>>> + { "GL_ARB_point_parameters",
>>>>> o(EXT_point_parameters), GLL, 1997 },
>>>>> { "GL_ARB_point_sprite",
>>>>> o(ARB_point_sprite), GL, 2003 },
>>>>> { "GL_ARB_provoking_vertex",
>>>>> o(EXT_provoking_vertex), GL, 2009 },
>>>>> { "GL_ARB_robustness",
>>>>> o(dummy_true), GL, 2010 },
>>>>> @@ -121,7 +121,7 @@ static const struct extension extension_table[] = {
>>>>> { "GL_ARB_shader_texture_lod",
>>>>> o(ARB_shader_texture_lod), GL, 2009 },
>>>>> { "GL_ARB_shading_language_100",
>>>>> o(ARB_shading_language_100), GLL, 2003 },
>>>>> { "GL_ARB_shadow_ambient",
>>>>> o(ARB_shadow_ambient), GL, 2001 },
>>>>
>>>>
>>>>
>>>> I think GL_ARB_shadow_ambient would go hand-in-hand with GL_ARB_shadow.
>>>
>>>
>>> I didn't include that extension because it never became part of any GL
>>> version. It's just an extension. I believe that Radeon hardware
>>> supports
>>> this natively. Everyone else would need to add a MAX instruction in the
>>> shader, so nobody ever bothered. Realistically, it's only useful with
>>> fixed
>>> function.
>>
>>
>> The extension doesn't seem to be enabled on *any* hardware driver
>> whatsoever. It was decided that Gallium wouldn't implement it, because
>> the extension was considered not very useful back then and much less
>> now.
>
>
> I'd swear that r300c used to support it (and Apple still does in legacy
Yes, r300c emulated it in fragment shaders just like ARB_shadow. There
was no support for texture compare modes in that hardware.
> OpenGL mode). Either way, I think we're in violent agreement. I'll submit
> a follow-on patch that removes all traces of GL_ARB_shadow_ambient. There's
> no use keeping any of it around if nobody supports it.
Sounds good.
Marek
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