[Mesa-dev] [PATCH 5/6] r600g: always put tiled textures in VRAM
Marek Olšák
maraeo at gmail.com
Mon Aug 13 18:50:58 PDT 2012
---
src/gallium/drivers/r600/r600_texture.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/r600/r600_texture.c b/src/gallium/drivers/r600/r600_texture.c
index 8252da3..7cb1d5f 100644
--- a/src/gallium/drivers/r600/r600_texture.c
+++ b/src/gallium/drivers/r600/r600_texture.c
@@ -290,8 +290,9 @@ r600_texture_create_object(struct pipe_screen *screen,
/* Now create the backing buffer. */
if (!buf && alloc_bo) {
unsigned base_align = rtex->surface.bo_alignment;
+ unsigned usage = R600_TEX_IS_TILED(rtex, 0) ? PIPE_USAGE_STATIC : base->usage;
- if (!r600_init_resource(rscreen, resource, rtex->size, base_align, base->bind, base->usage)) {
+ if (!r600_init_resource(rscreen, resource, rtex->size, base_align, base->bind, usage)) {
FREE(rtex);
return NULL;
}
--
1.7.9.5
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