[Mesa-dev] [PATCH 18/26] mesa/es: Remove redundant glGetShaderPrecisionFormat shader type validation

Ian Romanick idr at freedesktop.org
Fri Aug 17 20:11:39 PDT 2012


From: Ian Romanick <ian.d.romanick at intel.com>

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/mesa/main/APIspec.xml |   14 --------------
 1 files changed, 0 insertions(+), 14 deletions(-)

diff --git a/src/mesa/main/APIspec.xml b/src/mesa/main/APIspec.xml
index 1ce1ec7..a0d3af2 100644
--- a/src/mesa/main/APIspec.xml
+++ b/src/mesa/main/APIspec.xml
@@ -3100,20 +3100,6 @@
 		<param name="range" type="GLint *"/>
 		<param name="precision" type="GLint *"/>
 	</proto>
-
-	<desc name="shadertype">
-		<value name="GL_VERTEX_SHADER"/>
-		<value name="GL_FRAGMENT_SHADER"/>
-	</desc>
-
-	<desc name="precisiontype">
-		<value name="GL_LOW_FLOAT"/>
-		<value name="GL_MEDIUM_FLOAT"/>
-		<value name="GL_HIGH_FLOAT"/>
-		<value name="GL_LOW_INT"/>
-		<value name="GL_MEDIUM_INT"/>
-		<value name="GL_HIGH_INT"/>
-	</desc>
 </template>
 
 <template name="GetUniform" direction="get">
-- 
1.7.6.5



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