[Mesa-dev] [PATCH 18/26] mesa/es: Remove redundant glGetShaderPrecisionFormat shader type validation
Ian Romanick
idr at freedesktop.org
Fri Aug 17 20:11:39 PDT 2012
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/main/APIspec.xml | 14 --------------
1 files changed, 0 insertions(+), 14 deletions(-)
diff --git a/src/mesa/main/APIspec.xml b/src/mesa/main/APIspec.xml
index 1ce1ec7..a0d3af2 100644
--- a/src/mesa/main/APIspec.xml
+++ b/src/mesa/main/APIspec.xml
@@ -3100,20 +3100,6 @@
<param name="range" type="GLint *"/>
<param name="precision" type="GLint *"/>
</proto>
-
- <desc name="shadertype">
- <value name="GL_VERTEX_SHADER"/>
- <value name="GL_FRAGMENT_SHADER"/>
- </desc>
-
- <desc name="precisiontype">
- <value name="GL_LOW_FLOAT"/>
- <value name="GL_MEDIUM_FLOAT"/>
- <value name="GL_HIGH_FLOAT"/>
- <value name="GL_LOW_INT"/>
- <value name="GL_MEDIUM_INT"/>
- <value name="GL_HIGH_INT"/>
- </desc>
</template>
<template name="GetUniform" direction="get">
--
1.7.6.5
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