[Mesa-dev] [Bug 53884] gl_FragCoord gets corrupted in some camera angles
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Aug 21 12:36:57 PDT 2012
https://bugs.freedesktop.org/show_bug.cgi?id=53884
Ian Romanick <idr at freedesktop.org> changed:
What |Removed |Added
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Status|NEW |NEEDINFO
--- Comment #4 from Ian Romanick <idr at freedesktop.org> 2012-08-21 19:36:57 UTC ---
In the trace, it looks like the frames that produce the expected results always
disable GL_BLEND right before using the gl_FragCoord shader. The frames that
don't produce the expected results don't disable it. If blending is
erroneously enabled, that would explain the unexpected on-screen results.
Can you produce a smaller test case that exhibits this issue?
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