[Mesa-dev] [Bug 53884] gl_FragCoord gets corrupted in some camera angles

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Aug 21 13:05:49 PDT 2012


https://bugs.freedesktop.org/show_bug.cgi?id=53884

--- Comment #5 from Lauri Kasanen <curaga at operamail.com> 2012-08-21 20:05:49 UTC ---
Sorry, I couldn't make anything smaller that also triggered the issue.

Though, since the RTT is always cleared to black before rendering that sphere,
blending should have no effect (it's set to GL_ONE, GL_ONE, and supposed to be
enabled there)?

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