[Mesa-dev] [PATCH] meta: Don't save and restore fog state when there is no fog state
Ian Romanick
idr at freedesktop.org
Fri Aug 31 15:31:23 PDT 2012
From: Ian Romanick <ian.d.romanick at intel.com>
I wonder if the better solution is to have _mesa_meta_GenerateMipmap not
use MESA_META_ALL for the GLSL path. Even on compatibility profiles
there is no reason to save and restore fog on this path.
NOTE: This is a candidate for the 9.0 branch.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54295
---
src/mesa/drivers/common/meta.c | 8 ++++++--
1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 4b448fe..98fa847 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -538,7 +538,9 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
_mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE);
}
- if (state & MESA_META_FOG) {
+ if ((state & MESA_META_FOG)
+ && ctx->API != API_OPENGL_CORE
+ && ctx->API != API_OPENGLES2) {
save->Fog = ctx->Fog.Enabled;
if (ctx->Fog.Enabled)
_mesa_set_enable(ctx, GL_FOG, GL_FALSE);
@@ -856,7 +858,9 @@ _mesa_meta_end(struct gl_context *ctx)
_mesa_DepthMask(save->Depth.Mask);
}
- if (state & MESA_META_FOG) {
+ if (state & MESA_META_FOG
+ && ctx->API != API_OPENGL_CORE
+ && ctx->API != API_OPENGLES2) {
_mesa_set_enable(ctx, GL_FOG, save->Fog);
}
--
1.7.11.4
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