[Mesa-dev] [PATCH] meta: Don't save and restore fog state when there is no fog state

Brian Paul brianp at vmware.com
Fri Aug 31 15:37:19 PDT 2012


On 08/31/2012 04:31 PM, Ian Romanick wrote:
> From: Ian Romanick<ian.d.romanick at intel.com>
>
> I wonder if the better solution is to have _mesa_meta_GenerateMipmap not
> use MESA_META_ALL for the GLSL path.  Even on compatibility profiles
> there is no reason to save and restore fog on this path.
>
> NOTE: This is a candidate for the 9.0 branch.
>
> Signed-off-by: Ian Romanick<ian.d.romanick at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54295
> ---
>   src/mesa/drivers/common/meta.c | 8 ++++++--
>   1 file changed, 6 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
> index 4b448fe..98fa847 100644
> --- a/src/mesa/drivers/common/meta.c
> +++ b/src/mesa/drivers/common/meta.c
> @@ -538,7 +538,9 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
>            _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE);
>      }
>
> -   if (state&  MESA_META_FOG) {
> +   if ((state&  MESA_META_FOG)
> +&&  ctx->API != API_OPENGL_CORE
> +&&  ctx->API != API_OPENGLES2) {
>         save->Fog = ctx->Fog.Enabled;
>         if (ctx->Fog.Enabled)
>            _mesa_set_enable(ctx, GL_FOG, GL_FALSE);
> @@ -856,7 +858,9 @@ _mesa_meta_end(struct gl_context *ctx)
>         _mesa_DepthMask(save->Depth.Mask);
>      }
>
> -   if (state&  MESA_META_FOG) {
> +   if (state&  MESA_META_FOG

Need parens around (state & MESA_META_FOG), as above.


> +&&  ctx->API != API_OPENGL_CORE
> +&&  ctx->API != API_OPENGLES2) {
>         _mesa_set_enable(ctx, GL_FOG, save->Fog);
>      }
>

Reviewed-by: Brian Paul <brianp at vmware.com>

Probably quite a bit of fixed-function texture and transformation 
state could be left untouched too (esp. when using shaders).

-Brian


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