[Mesa-dev] [PATCH] meta: Don't save and restore fog state when there is no fog state
Brian Paul
brianp at vmware.com
Fri Aug 31 15:37:19 PDT 2012
On 08/31/2012 04:31 PM, Ian Romanick wrote:
> From: Ian Romanick<ian.d.romanick at intel.com>
>
> I wonder if the better solution is to have _mesa_meta_GenerateMipmap not
> use MESA_META_ALL for the GLSL path. Even on compatibility profiles
> there is no reason to save and restore fog on this path.
>
> NOTE: This is a candidate for the 9.0 branch.
>
> Signed-off-by: Ian Romanick<ian.d.romanick at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54295
> ---
> src/mesa/drivers/common/meta.c | 8 ++++++--
> 1 file changed, 6 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
> index 4b448fe..98fa847 100644
> --- a/src/mesa/drivers/common/meta.c
> +++ b/src/mesa/drivers/common/meta.c
> @@ -538,7 +538,9 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
> _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE);
> }
>
> - if (state& MESA_META_FOG) {
> + if ((state& MESA_META_FOG)
> +&& ctx->API != API_OPENGL_CORE
> +&& ctx->API != API_OPENGLES2) {
> save->Fog = ctx->Fog.Enabled;
> if (ctx->Fog.Enabled)
> _mesa_set_enable(ctx, GL_FOG, GL_FALSE);
> @@ -856,7 +858,9 @@ _mesa_meta_end(struct gl_context *ctx)
> _mesa_DepthMask(save->Depth.Mask);
> }
>
> - if (state& MESA_META_FOG) {
> + if (state& MESA_META_FOG
Need parens around (state & MESA_META_FOG), as above.
> +&& ctx->API != API_OPENGL_CORE
> +&& ctx->API != API_OPENGLES2) {
> _mesa_set_enable(ctx, GL_FOG, save->Fog);
> }
>
Reviewed-by: Brian Paul <brianp at vmware.com>
Probably quite a bit of fixed-function texture and transformation
state could be left untouched too (esp. when using shaders).
-Brian
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