[Mesa-dev] [PATCH 00/10] glsl: Implement varying packing.
Eric Anholt
eric at anholt.net
Wed Dec 12 00:02:19 PST 2012
Paul Berry <stereotype441 at gmail.com> writes:
> This patch series adds varying packing to Mesa, so that we can handle
> varyings composed of things other than vec4's without using up extra
> varying components.
Results for glbenchmark 2.7 at 320x240 (units of fps):
N Min Max Median Avg Stddev
x 109 86 87 86 86.027523 0.16435709
+ 109 86 87 87 86.963303 0.18888589
Difference at 95.0% confidence
0.93578 +/- 0.0470052
1.08777% +/- 0.0546397%
(Student's t, pooled s = 0.177047)
I chose a tiny resolution here to try and focus on the path that we
think this will help in (clipping overhead reduction). The stupid app
prints an integer fps, so it can be hard to get any signal out of small
changes at higher resolutions.
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