[Mesa-dev] [PATCH 00/10] glsl: Implement varying packing.
Paul Berry
stereotype441 at gmail.com
Wed Dec 12 07:01:14 PST 2012
On 12 December 2012 00:02, Eric Anholt <eric at anholt.net> wrote:
> Paul Berry <stereotype441 at gmail.com> writes:
>
> > This patch series adds varying packing to Mesa, so that we can handle
> > varyings composed of things other than vec4's without using up extra
> > varying components.
>
> Results for glbenchmark 2.7 at 320x240 (units of fps):
>
> N Min Max Median Avg Stddev
> x 109 86 87 86 86.027523 0.16435709
> + 109 86 87 87 86.963303 0.18888589
> Difference at 95.0% confidence
> 0.93578 +/- 0.0470052
> 1.08777% +/- 0.0546397%
> (Student's t, pooled s = 0.177047)
>
> I chose a tiny resolution here to try and focus on the path that we
> think this will help in (clipping overhead reduction). The stupid app
> prints an integer fps, so it can be hard to get any signal out of small
> changes at higher resolutions.
>
I'm not sure which line is with varying packing and which line is without.
Is this an improvement or a performance degradation?
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/mesa-dev/attachments/20121212/c88c7b88/attachment.html>
More information about the mesa-dev
mailing list